Issues
- 2
aspect ratio problem
#50 opened by Cavencruiser - 1
Revised big font?
#57 opened by StrikerMan780 - 0
- 2
Lifts dont work properly
#52 opened by Cavencruiser - 6
- 1
wont compile with latest devkit arm build
#53 opened by Cavencruiser - 5
source of compiler issues
#54 opened by Cavencruiser - 1
Saving in Emulators Does Not Work Right
#44 opened by Emendo12 - 4
- 3
- 0
Add Nintendo Switch Tegra X1 BPMP support
#48 opened by theofficialgman - 1
- 0
Add seperate option for mipmapping
#46 opened by Cavencruiser - 5
Game saves are broken
#1 opened by Kippykip - 2
Save type
#17 opened by badass-boss - 5
DOOM II Expansions Don't work
#42 opened by Emendo12 - 0
A/B button swap
#41 opened by GB-CG - 2
Can't seem to build
#40 opened by GB-CG - 0
- 0
- 3
- 10
How would I build this on Linux?
#36 opened by Espio419 - 1
Port to rp2040 Sparkfun Board
#32 opened by oflebbe - 3
Question about game speed.
#33 opened by P1nkz - 2
gba.h and etc
#35 opened by EmeraldTuxedo56 - 2
Question about gfx stbar
#34 opened by RetroGamer02 - 3
Can't get Sigil to work
#31 opened by tevey - 4
Question: m_recip.c / reciprocalTable[..]
#30 opened by sttng - 2
- 9
2.2 Problems
#27 opened by Kippykip - 3
- 4
Functionality on real cart
#18 opened by badass-boss - 1
Saturn Style Enemy Transparency
#25 opened by RetroGamer02 - 6
Screen melt ?
#19 opened by sttng - 2
Question about tracker music
#22 opened by RetroGamer02 - 2
- 2
Full ChexQuest Support?
#21 opened by RetroGamer02 - 1
Not so much an issue more of a question: Is it possible to change the scale of an image drawn with V_DrawPatch?
#20 opened by Rorybabory - 1
W_GetNumForName: STGANUM0 not found
#16 opened by Nils088 - 3
Sky Rendering Glitch
#14 opened by nihirunoherr - 4
Game will occasionally pause controls
#15 opened by nihirunoherr - 3
- 3
- 8
Poor visibility on AGS-001
#7 opened by PrgmrAtHrt - 5
GBA Micro compatibility
#5 opened by GValiente - 1
Icon of Sin is blind
#2 opened by Kippykip