Example of MiniMax Algorithm to implement a game.
The project was developed through NetBeans IDE.
In this application, the user plays against the computer through the console indicating the turn of the players.
The game finishes when one of the players made a 4-row, 4-column or 4-diagonal. Enjoy it !
// Java
// Eclipse
Doston Hamrakulov
Software Developer
First, Player need to make movement:
Here, you can see computer has made a movement:
As soon as player makes movement computer will do its own movement also, it will be to pretent pplayer from winnning or choose optimal (the best) movement to win:
As soon as player makes movement computer will do its own movement also, it will be to pretent pplayer from winnning or choose optimal (the best) movement to win:
Here, computer has made final movement and won the game: