dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics. Co-founder of enkisoftware with @juliettef
@enkisoftware UK
Pinned Repositories
BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
enkiMI
C and C++ Minecraft Importer library
enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
enkiTSExamples
Examples for enkiTS
microprofile
Clone of https://bitbucket.org/jonasmeyer/microprofile
RCCpp_DX11_Example
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
imgui_markdown
Markdown for Dear ImGui
RuntimeCompiledCPlusPlus
Change C++ code at runtime
dougbinks's Repositories
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
dougbinks/enkiMI
C and C++ Minecraft Importer library
dougbinks/enkiTSExamples
Examples for enkiTS
dougbinks/BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
dougbinks/microprofile
Clone of https://bitbucket.org/jonasmeyer/microprofile
dougbinks/RCCpp_DX11_Example
Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example
dougbinks/RuntimeCompiledCPlusPlus
Make changes to your C++ code at runtime
dougbinks/Remotery
dougbinks/themachinery-books
This repository contains the source of "The Machinery book " and some other books.
dougbinks/openal-soft-OLD
Fork of OpenAL Soft from git://repo.or.cz/openal-soft.git. See http://kcat.strangesoft.net/openal.html
dougbinks/sjson
sjson: no {} needed around the whole file; "=" is allowed instead of ":"; quotes around the key are optional; commas after values are optional; read access through compile time hashes much faster than string compares
dougbinks/intel_occlusion_cull
Intel's Software Occlusion Culling demo with my modifications
dougbinks/nanogui
Minimalistic GUI library for OpenGL
dougbinks/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
dougbinks/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
dougbinks/bgfx-renderthread-test
BGFX Render Thread Test
dougbinks/glewfw
GLEW and GLFW combined as a shared library.
dougbinks/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
dougbinks/ImGuizmo
Immediate mode 3D gizmo for scene editing
dougbinks/libRocket
libRocket - The HTML/CSS User Interface library
dougbinks/openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
dougbinks/renderdoc
RenderDoc is a stand-alone graphics debugging tool developed by Crytek
dougbinks/bgfx-minimal-example
Minimal bgfx "hello world" example
dougbinks/DynamicResolutionRendering
DynamicResolutionRendering_source_V3_update
dougbinks/glfw
A multi-platform library for OpenGL, window and input
dougbinks/images
Store for images for open source projects
dougbinks/iPlug2
C++ Audio Plug-in Framework for desktop, mobile and web [PRE-RELEASE]
dougbinks/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
dougbinks/opengametools
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
dougbinks/ToyPathTracer
Toy path tracer for my own learning purposes