CotG-Reporting-App

Project Goals

Public Reporting

  • Player Info
    • Alliance History
    • Word/Alliance History Similarities (players that shared same alliance)
    • Score History
    • Off. and Def. Ranking history
    • Growth Rates
    • City / Castle Ratio
  • Alliance Info
    • Score History
    • Score History By Continent
    • Membership History
    • Current Score by Continent
  • World Info
    • Inactive Players List (Score, last active date, days inactive)
    • Rankings By:
      • Score
      • Cities
      • Castles
      • Temples
      • Offensive
      • Defensive
    • Leaderboards For:
      • Fastest Growth for last 1, 5, 10, 30 days by percentage of score
      • Fastest Growth for last 1, 5, 10, 30 days by score
      • Largest Drop In Score for last 1, 5, 10, 30 days
      • New Cities Placed for last 1, 5, 10, 30 days
      • Cities/Castles taken in last 1, 5, 10, 30 days
      • Ciies/Castles lost in last 1, 5, 10, 30 days

Private Reporting (Alliance Only)

  • Member Info
    • Offensive and Defensive capability per City, Castle, Region, & Continent
    • Attack & Defensive Activity History
  • Alliance Info
    • Offensive and Defensive capability per region and continent
  • Enemy Info
    • Troop Types per Scouted City/Castle
    • Estimated Offensive and Defensive capability per City, Castle, Region, & Continent
    • Enemy troops killed reports
  • Tools
    • Incoming troop type and count estimations based on compiled reports
    • Defensive TS and Type recommendations
    • Offensive Planner
      • Automatically suggest target assignments based on member and enemy troop types, TS, and distance
      • Provide Copy/Paste CFunky Tool Attack Planner string for members
    • Offensive and Defensive Campaign Reports
      • Enemy Troops Killed
      • Member Troops Lost
      • Member Participation
      • Enemy Participation

Additional Features:

  • City Settlement planner/checker
    • Allows you to record city settlement plans for memebrs to check if a stop is taken
    • Use teams to group players together and view each others landing spots to coordinate.