/ffxiv-overlay

Different layouts for FFXIV ACT OverlayPlugin

Primary LanguageJavaScript

Installation

  1. OverlayPlugin.dll tab
  2. New
  3. Preset > Custom, Type > MiniParse
  4. Pick the overlay you just created
  5. URL: Paste the URL for either the "dev" or "stable" release
    • dev: https://dpatti.github.io/ffxiv-overlay/releases/dev/
    • stable: https://dpatti.github.io/ffxiv-overlay/releases/stable/

Changelog

dev

  • Fixed color for Gladiator and icon for Marauder

v5 (2022-01-30)

  • Added Sage and Reaper
  • Fixed bug where encounters show a duration of -1:00
  • NPCs are now filtered out

v4 (2021-03-21)

  • Added new view for uptime based on action use
  • Automatically tracks the player's name and replaces "YOU"
  • Displays total encounter time instead of ACT's combat time
  • Filters out encounters with no combatants

v3 (2021-03-06)

  • Shows limit break and other sources
  • New, cleaner class icons
  • Resets view to new encounter when it starts
  • Added new view for deaths

v2 (2021-02-17)

  • Changed class colors to match fflogs
  • Fixed sorting of damage meters when dps is unknown due to an upstream encounter duration glich
  • Encounters in the drop-down have their times with them
  • Fixed the encounter drop-down not updating the meters sometimes
  • Remove the "End encounter" button and make the mode toggle display raid dps and hps
  • Encounter history persists between reloads

v1 (2021-01-23)

  • Initial fork of rdmty
  • Added raid dps to header
  • Added optional ?you=My_Name to show your own name
  • Numbers in the millions are formatted as 1.23M

In development

yarn serve

Extensions

  • meters: uptime tracking to be limited to spells with damage/healing components so that, e.g., a BLM spamming Umbral Soul isn't at 100% uptime.
  • meters: have a dual-bar setup for visualizing healing vs overhealing
  • timers: add more buff/debuff data
  • timers: make buff/debuff selection configurable
  • timers: if possible, reset the state when a wipe happens
  • timers: show how many targets multi-target actions hit
  • timers: more distinct effect when a buff window starts
  • countdown: smoother bar
  • meta: do a pass to clean up CSS