TODO: This list is not complete
- Littlebird has miniguns and will shoot 2 RPGs
- Emergency Airdrop will fire AC130 weapons as it flies over
- Sentry lasts much longer
- Sentry will shoot RPGs at players
- Sentry will shoot Stingers at flying killstreaks
- EMP replaced with very agressive AI Controlled Littlebird (still 15 kills)
- LB will hunt and look at enemy players firing miniguns and RPGs
- LB will hunt and look at flying killstreaks firing stingers
- Very minor tweaks to harrier targetting of players (mostly bug fixes where harrier locks onto distant target too long)
- Harrier is more defensive than offensive (more likely to stay put at defense location vs hunting players across the map)
- Harrier will target other flying killstreaks (ie enemy harriers) with it's missiles
- Harrier will leave if their owners dies
- Allow more than one helicopter in the air at at time
- Attack Helicopter fires a few more bullets per round to actually kill it's target
- Attack Helicopter slightly more accurate
- Attack Helicopter will look at target
- Pavelow will coin toss and use attack areas if avaliable instead of loop paths
- Chopper Gunner has RPGs/Stingers
- Chopper Gunner minor changes to target highlighting
- Chopper Gunner starts one node closer
- CHopper Gunner uses different hunting behavior than loop paths if attack areas not avaliable
- All Helicopters will fly above buildings when leaving (very immersion breaking to see choppers fly thru buildings)
- All Helicopters will fly a bit lower on most maps and much lower on specific maps
- All Helicopters will leave if their owner dies