/MW2

Tweaks to MW2 Killstreak Files

Primary LanguageGSC

MW2 Killstreaks Tweaks/Balances/Fixes

Various changes to the killstreaks gsc files to tweak and balance them and fix bugs

TODO: This list is not complete

_airdrop.gsc

  • Littlebird has miniguns and will shoot 2 RPGs
  • Emergency Airdrop will fire AC130 weapons as it flies over

_autosentry.gsc

  • Sentry lasts much longer
  • Sentry will shoot RPGs at players
  • Sentry will shoot Stingers at flying killstreaks

_emp.gsc

  • EMP replaced with very agressive AI Controlled Littlebird (still 15 kills)
  • LB will hunt and look at enemy players firing miniguns and RPGs
  • LB will hunt and look at flying killstreaks firing stingers

_harrier.gsc

  • Very minor tweaks to harrier targetting of players (mostly bug fixes where harrier locks onto distant target too long)
  • Harrier is more defensive than offensive (more likely to stay put at defense location vs hunting players across the map)
  • Harrier will target other flying killstreaks (ie enemy harriers) with it's missiles
  • Harrier will leave if their owners dies

_helicopter.gsc

  • Allow more than one helicopter in the air at at time
  • Attack Helicopter fires a few more bullets per round to actually kill it's target
  • Attack Helicopter slightly more accurate
  • Attack Helicopter will look at target
  • Pavelow will coin toss and use attack areas if avaliable instead of loop paths
  • Chopper Gunner has RPGs/Stingers
  • Chopper Gunner minor changes to target highlighting
  • Chopper Gunner starts one node closer
  • CHopper Gunner uses different hunting behavior than loop paths if attack areas not avaliable
  • All Helicopters will fly above buildings when leaving (very immersion breaking to see choppers fly thru buildings)
  • All Helicopters will fly a bit lower on most maps and much lower on specific maps
  • All Helicopters will leave if their owner dies