dralois
I am passionate about writing good, readable and stable code. I love making games, being creative and I'm really into graphics & GPU programming.
TU MunichGermany
Pinned Repositories
3DS-MC-Exercise
3D Scanning & Motion Capture [IN2354] Exercises (WS2122). Master course at TUM.
ARchitecture
Interactive Visualization: ARchitecture
Blender-Python-Module-Docker
Container that builds Blender 2.82a/2.83 as a (portable) python module, as well as blenderseed.
Hover-Hero
Active Sports Games: Hover Hero
Mod-City
SGJ 2020: Mod City
Nova-Engine
Game (engine): Nova Engine
Physics-Engine
Game Physics: Physics simulation samples
PR-Rendering
Bachelors Thesis: Photorealistic Rendering of Training Data for Object Detection and Pose Estimation with a Physics Engine
Shaderlab-Plugin
Updated and extended Visual Studio plugin for Unity Shaderlab
Unity-Template
Template for a unity project
dralois's Repositories
dralois/Shaderlab-Plugin
Updated and extended Visual Studio plugin for Unity Shaderlab
dralois/Blender-Python-Module-Docker
Container that builds Blender 2.82a/2.83 as a (portable) python module, as well as blenderseed.
dralois/PR-Rendering
Bachelors Thesis: Photorealistic Rendering of Training Data for Object Detection and Pose Estimation with a Physics Engine
dralois/3DS-MC-Exercise
3D Scanning & Motion Capture [IN2354] Exercises (WS2122). Master course at TUM.
dralois/ARchitecture
Interactive Visualization: ARchitecture
dralois/Mod-City
SGJ 2020: Mod City
dralois/Nova-Engine
Game (engine): Nova Engine
dralois/Physics-Engine
Game Physics: Physics simulation samples
dralois/Unity-Template
Template for a unity project
dralois/A-Tractor-Attractor
SGJ 2017/18: A Tractor Attractor
dralois/Hover-Hero
Active Sports Games: Hover Hero
dralois/Kings-of-Dominia
Indie Games: Kings of Dominia
dralois/Mazegunner-VR
SGJ 2018: Mazegunner VR Prototype
dralois/Prop-am-Berg
SGJ 2019/20: Prop am Berg
dralois/Hoarders-Curse
Ludum Dare 42: Hoarders Curse
dralois/interactive-arap
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
dralois/klipper-macros
dralois/Mask_RCNN
Mask R-CNN for object detection and instance segmentation on Keras and TensorFlow
dralois/python-compute-shader
OpenGL 4.3 required
dralois/RunningMedian
Arduino library to determine the running median by means of a circular buffer.