The fastest and smallest JavaScript polygon triangulation library. 2.5KB gzipped.
The library implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness of triangulation, but attempts to always produce acceptable results for practical data.
It's based on ideas from FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held and Triangulation by Ear Clipping by David Eberly.
The aim of this project is to create a JS triangulation library that is fast enough for real-time triangulation in the browser, sacrificing triangulation quality for raw speed and simplicity, while being robust enough to handle most practical datasets without crashing or producing garbage. Some benchmarks using Node 0.12:
(ops/sec) | pts | earcut | libtess | poly2tri | pnltri | polyk |
---|---|---|---|---|---|---|
OSM building | 15 | 640,635 | 50,640 | 61,501 | 122,966 | 175,570 |
dude shape | 94 | 34,379 | 10,339 | 8,784 | 11,172 | 13,557 |
holed dude shape | 104 | 26,849 | 8,883 | 7,494 | 2,130 | n/a |
complex OSM water | 2523 | 564 | 77.54 | failure | failure | n/a |
huge OSM water | 5667 | 116 | 29.30 | failure | failure | n/a |
The original use case it was created for is Mapbox GL, WebGL-based interactive maps.
If you want to get correct triangulation even on very bad data with lots of self-intersections and earcut is not precise enough, take a look at libtess.js.
var triangles = earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]
Signature: earcut(coords[, holeIndices, numDimensions = 2])
.
coords
is a flat array of vertice coordinates like[x0,y0, x1,y1, x2,y2, ...]
.holeIndices
is an array of hole indices if any (e.g.[5, 8]
for a 12-vertice input would mean one hole with vertices 5–7 and another with 8–11).numDimensions
is the number of coordinates per vertice in the input array (2
by default).
Each group of three vertice indices in the resulting array forms a triangle.
// triangulating a polygon with a hole
earcut([0,0, 100,0, 100,100, 0,100, 20,20, 80,20, 80,80, 20,80], [4]);
// [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2]
// triangulating a polygon with 3d coords
earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3);
// [1,0,3, 3,2,1]
If your input is a multi-dimensional array (e.g. GeoJSON Polygon), you can convert it to the format expected by Earcut with a couple lines of codes.
If you pass a single vertice as a hole, Earcut treats it as a Steiner point.
NPM and Browserify:
npm install earcut
Browser builds:
npm install
npm run build-dev # builds dist/earcut.dev.js, a dev version with a source map
npm run build-min # builds dist/earcut.min.js, a minified production build
Running tests:
npm test
- mapbox/earcut.hpp (C++11)
- Cawfree/earcut-j (Java)
- Fixed one more rare race condition with a holed polygon.
- Added Steiner points support.
- Breaking: changed the API to accept a flat input array of vertices with hole indices and return triangle indices. It makes the indexed output much faster than it was before (up to 30%) and improves memory footprint.
- Fixed another rare edge case with a tiny hole in a huge polygon.
- Fixed a rare edge case that led to incomplete triangulation.
- Fixed indexed output to produce indices not multiplied by dimension and work with any number of dimensions.
- Added a second argument to
earcut
that switches output format to flat vertex and index arrays if set totrue
.
- Improved performance (especially on recent v8) by avoiding
Array
push
with multiple arguments.
- Significantly improved performance for polygons with self-intersections (e.g. big OSM water polygons are now handled 2-3x faster)
- Significantly improved performance on polygons with high number of vertices by using z-order curve hashing for vertice lookup.
- Slightly improved overall performance with better point filtering.
- Improved performance on polygons with holes by switching from Held to Eberly hole elimination algorithm
- More robustness fixes and tests
- Various robustness improvements and fixes.
- Initial release.