dresnite/ExplosiveEnvoys

Bug

lentou opened this issue · 1 comments

Could not execute task ExplosiveEnvoys\envoy\EnvoyTask: array_rand(): Array is empty�
2018-02-18 [09:51:43] �[Server thread/CRITICAL]: ErrorException: "array_rand(): Array is empty" (EXCEPTION) in "ExplosiveEnvoys.phar/src/ExplosiveEnvoys/envoy/EnvoyManager" at line 120�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #0 (): pocketmine\error_handler(integer 2, string array_rand(): Array is empty, string phar:///home/gs/gs/data/servers/9123932/plugins/ExplosiveEnvoys.phar/src/ExplosiveEnvoys/envoy/EnvoyManager.php, integer 120, array Array())�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #1 ExplosiveEnvoys.phar/src/ExplosiveEnvoys/envoy/EnvoyManager(120): array_rand(array Array())�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #2 ExplosiveEnvoys.phar/src/ExplosiveEnvoys/envoy/EnvoyTask(24): ExplosiveEnvoys\envoy\EnvoyManager->update()�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #3 src/pocketmine/scheduler/TaskHandler(160): ExplosiveEnvoys\envoy\EnvoyTask->onRun(integer 53221)�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #4 src/pocketmine/scheduler/ServerScheduler(326): pocketmine\scheduler\TaskHandler->run(integer 53221)�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #5 src/pocketmine/Server(2543): pocketmine\scheduler\ServerScheduler->mainThreadHeartbeat(integer 53221)�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #6 src/pocketmine/Server(2285): pocketmine\Server->tick()�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #7 src/pocketmine/Server(2158): pocketmine\Server->tickProcessor()�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #8 src/pocketmine/Server(1744): pocketmine\Server->start()�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #9 src/pocketmine/PocketMine(385): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string /home/gs/gs/data/servers/9123932/, string /home/gs/gs/data/servers/9123932/plugins/)�
2018-02-18 [09:51:43] �[Server thread/DEBUG]: #10 /home/gs/gs/data/servers/9123932/

You should use a valid level in the settings!