/Project-Cygnus

Voxel rendering and tooling for asset management and modding in Unity.

Primary LanguageC#Apache License 2.0Apache-2.0

Cygnus

Cygnus was a project that aimed to recreate the CubeWorld experience. The project pivoted towards a focus on tooling for building voxel worlds, managing assets, and tooling for modding.

Environment

  1. The project is built in Unity3D 5.3.4
  2. The project's voxel model rendering is done through PicaVoxel - a voxel engine, with built in editor. However, we use MagicaVoxel models for importing files at runtime. All 3d models you'll find in the game are created using MagicaVoxel.