Skate is a web component library that allows you to define behaviour for elements without worrying about when that element is inserted into the DOM.
I recently spoke about Skate at SydJS.
HTML
<my-component></my-component>
JavaScript
skate('my-component', {
ready: function (element) {
element.textContent = 'Hello, World!';
}
});
Result
<my-component>Hello, World!</my-component>
IE9+ and all evergreens.
You can download the source yourself and put it wherever you want. Additionally you can use Bower:
bower install skatejs
Or NPM:
npm install skatejs
Include either dist/skate.js
or dist/skate.min.js
.
Skate is written using ES6. If you're using Tracuer then you don't have to load it from the dist
directory, you can import skate from 'src/skate';
and use it in your projects as you would any ES6 module.
An anonymous AMD module is defined, if supported.
A CommonJS module is exported, if supported.
If you're still skating old school, we've got you covered. Just make sure it's included on the page and you can access it via window.skate
.
You define a component by passing a component ID and definition to the skate()
function. The ID you specify corresponds to one of the following:
- Tag name
- Value of the
is
attribute - Attribute name
- Class name
The definition is an object of options defining your component.
skate('my-component', {
// Called before the element is displayed.
ready: function (element) {
},
// Called after the element is displayed.
insert: function (element) {
},
// Called after the element is removed.
remove: function (element) {
},
// Attribute callbacks that get triggered when attributes on the main web
// component are inserted, updated or removed. Each callback gets the
// element that the change occurred on and the corresponding changes. The
// change object contains the following information:
//
// - type: The type of modification (insert, update or remove).
// - name: The attribute name.
// - newValue: The new value. If type === 'remove', this will be undefined.
// - oldValue: The old value. If type === 'insert', this will be undefined.
attributes: {
'my-attribute': {
insert: function (element, change) {
},
update: function (element, change) {
},
remove: function (element, change) {
}
}
},
// The event handlers to bind to the web component element. If the event
// name is followed by a space and a CSS selector, the handler is only
// triggered if a descendant matching the selector triggered the event.
// This is synonymous with Backbone's style of event binding in its
// views.
events: {
'click': function (element, eventObject) {
},
'click .some-child-selector': function (element, eventObject, currentTarget) {
}
},
// Restricts a particular component to binding explicitly to an element with
// a tag name that matches the specified value. This value is empty by
// default.
//
// Depending on the component type, it behaves like so:
//
// - When applied to a custom element, the component ID is used to match the
// value of the element's `is` attribute and the element's tag name is
// matched against the value specified here. This conforms with the custom
// element spec.
//
// - When given to a component that binds to an element using an attribute,
// the value specified here must match the element's tag name.
//
// - When specified on a component that is bound using a class name, this
// value must match the element's tag name, as with attribute components.
//
// - If the value is empty, then the component is not restricted at all.
extends: '',
// Properties and methods to add to each element instance. It's notable
// that the element's prototype is not modified. These are added after the
// element is instantiated. Since the methods and properties are applied to
// the element, `this` inside a method will refer to the element.
prototype: {
callMeLikeAnyNativeMethod: function () {
}
},
// A function that renders a template to your element. You can literally use
// any templating engine you like here.
template: function (element) {
bindLatestHipsterTemplateEngineTo(element);
},
// The binding methods this component supports. For example, if you specify
// the `type` as `skate.types.TAG`, then the component will only be bound
// to an element whos tag name matches the component ID.
//
// - `ANY` Any type of binding. This is the default.
// - `TAG` Tag name only.
// - `ATTR` Attribute names.
// - `CLASS` Class names.
// - `NOTAG` Attribute or class names.
// - `NOATTR` Class or tag names.
// - `NOCLASS` Attribute or tag names.
type: skate.types.ANY,
// This is the class name that is added to the web component in order to
// display it in the DOM after the `ready` callback is invoked.
classname: '__skate'
});
The component lifecycle consists of three callbacks:
ready
Called before the element is displayed.insert
Called after the element is displayed.remove
Called after the element is removed.
The ready
callback gets triggered before the element is shown. Without full web-component support, we can only emulate the ready
callback to ensure the element is hidden by inserting a CSS rule that matches the element based on its component type. That being the case, it is best to define your components as early as possible so that Skate can make sure there is a CSS rule to hide it before it ever exists in the DOM. The lifecycle continues from the ready
callback by showing the element and then calling the insert
callback.
It is possible to render the entire DOM tree and then define your components, however, this is not recommended for a couple reasons:
- Skate must scour the entire DOM tree for components to process (this is faster than
querySelectorAll
in large DOMs). It minimises the impact of subsequent calls toskate()
by debouncing the initialisation process. - If you have any elements in the DOM already and the component adds CSS rules to ensure the component elements are hidden until augmented, these elements may disappear and then reappear after they have been processed.
As with the spec, when you define a component that is compatible with tag bindings, your call to skate()
will return an element constructor for you to use:
var MyComponent = skate('my-component', {
ready: function (element) {
element.textContent = 'something';
},
prototype: {
logTextContent: function () {
console.log(this.textContent);
}
}
});
It is favourable to use a constructor in your code wherever possible because it will synchronously initialise the component and call the ready
callback. Only when you insert it into the DOM will the insert
callback be called:
var element = new MyComponent();
// Logs: "something"
element.logTextContent();
// Asynchronously calls the `insert` callback.
document.body.appendChild(element);
An attribute lifecycle definition can take three forms. First, it does something similar to what we see in the Web Component spec:
skate('my-component', {
attributes: function (element, change) {
}
});
A notable difference, though, is that this callback gets called for attributes that already exist on the element as this is more predictable. This also allows you to have initialisation code for attributes, rather than forcing the developer to do this in one of the lifecycle callbacks.
This is called for each attribute on an element when:
- The element is inserted with attributes already on it.
- Attributes are added to the element.
- Attributes on the element are updated.
- Attributes are removed from the element.
The second form of a callback takes an object of attribues and handlers.
skate('my-component', {
attributes: {
'my-attribute': function handleInsertAndUpdate (element, change) {
}
}
});
This allows you to specify which attributes you want to listen to and will call the specified function when:
- The element is inserted with the corresponding attribute already on it.
- The corresponding attribute is added to the element.
- The corresponding attribute is updated on the element.
The third form gives you more granularity and flexibility, and is the same form that the example component at the top takes:
skate('my-component', {
attributes: {
'my-attribute': {
insert: function (element, change) {
},
update: function (element, change) {
},
remove: function (element, change) {
}
}
}
});
The insert
handler gets called when:
- The element is inserted with the corresponding attribute already on it.
- The corresponding attribute is added to the element.
The update
handler gets called when:
- The corresponding attribute is updated on the element.
The remove
handler gets called when:
- The corresponding attribute is removed from the element.
Callbacks that get fired for attributes that already exist on an element get called after the insert
callback is triggered.
Event binding allows you to declare which events you want to listen for and also offers you the ability to use event delegation, Backbone style.
As we saw above:
skate('my-component', {
events: {
'click': function (element, eventObject) {
},
'click .some-child-selector': function (element, eventObject, currentTarget) {
}
}
});
The first click
handler gets executed whenever the component receives a click event regardless of what triggered it. The second click .some-child-selector
handler gets executed only when it receives a click event that came from a descendant matching the .some-child-selector
selector, This will also get fired for any ancestor of the target, up to the component element, that matches the selector. The currentTarget
parameter is the element which the delegate selector matched.
Events listeners are not automatically removed from the element when it is removed from the DOM. This is because Skate does not know if you intend to re-insert the element back into the DOM. Skate leaves it up to you and the JavaScript engine's garbage collector to manage this.
Skate gives you the option to specify custom properties and methods on your component.
skate('my-component', {
prototype: {
callMeLikeAnyNativeMethod: function () {
}
}
});
These members are applied directly to the element instance that your component is bound to so you can do stuff like this:
document.getElementById('my-component-id').callMeLikeanyNativeMethod();
It's important to understand that the Element.prototype
is not modified as part of this process.
To template a component, all you need to do is define a function that takes an element as its first argument. When templating is invoked during an element's lifecycle, this function will be called and the element being Skated will be passed in as the first argument. It's up to you at this point to invoke whatever templating engine you want.
For example, Handlebars:
skate('my-component', {
template: function (element) {
var compiled = Handlebars.compile('<p>Hello, {{ name }}!</p>');
compiled({ name: element.getAttribute('name') });
}
});
A good way to reuse a template function is to simply create a function that takes a string and returns a function that templates that string. The following example will compile the HTML using Handlebars and when invoked it will take all the attributes on the element and pass them in to the compiled template function as the context. This way, you can use any of the attributes specified on the element.
function handlebarify (html) {
var compiled = Handlebars.compile(html);
return function (element) {
var attrs = {};
for (var a = 0; a < element.attributes.length; a++) {
var attr = element.attributes[a];
attrs[attr.name] = attr.value;
}
element.innerHTML = compiled(attrs);
};
}
skate('my-component', {
template: handlebarify('<p>Hello, {{ name }}!</p>')
});
If you wanted to fully embrace Web Components, you could even use Shadow DOM:
function shadowDomTemplate (shadowHtml) {
return function (element) {
var lightHtml = element.innerHTML;
var shadowRoot = element.createShadowRoot();
shadowRoot.innerHTML = shadowHtml;
element.innerHTML = lightHtml;
};
}
skate('my-component', {
template: shadowDomTemplate('<h1 class=".heading"></h1><section><content></content></section>');
});
Due to the fact that Skate uses Mutation Observers - and polyfills it for older browsers - elements are processed asynchronously. This means that if you insert an element into the DOM, custom methods and properties on that element will not be available right away. This will not work:
document.body.innerHTML = '<my-component id="my-component-id"></my-component>';
document.getElementById('my-component-id').someCustomMethod();
This is because the component will not be processed until after the block this code is in releases control back to the JavaScript engine. If you need to use the element right away, you must explicitly initialise it in a synchronous manner using skate.init()
:
var element = document.getElementById('my-component-id');
skate.init(element);
element.someCustomMethod();
This is very useful during testing, but can be used for any use case that requires synchronous operation.
If you need to remove a component definition just call skate.unregister('your-component-id')
. If you need to reset everything call skate.destroy()
.
There are some things to consider when using Skate, just like any library, in terms of performance. These are recommendations for scenarios which we have come across. If you have any recommendations, please submit a PR adding it to this.
Skate is pretty fast. In any browser other than Internet Explorer, it can process in excess of 100k elements in less than half a second. However, IE tends to be fraction of that. If you have a super-massive DOM and are worried about performance, read the section on "Ignoring Elements" to learn how you can mitigate this.
Using the ready
callback implies that a CSS rule will be added to the page that ensures any matching element is hidden until a class is added to it. The selector varies depending on the type of component you've registered and depending on the DOM size, it can impact performance.
Explicitly defining the type of your component will narrow the selector and will ensure a selector is built specifically for your component's type. For example, if you register a component and do not restrict the type:
skate('my-unrestricted-component', {
type: skate.types.ANY
});
This will create a CSS rule with a selector of:
my-unrestricted-component:not(.__skate),
\[my-unrestricted-component\]:not(.__skate),
.my-unrestricted-component:not(.__skate) { ... }
Additionally, if you use the extends
option, the selectors are altered. Say
for example, you are extending a div
. The selectors would then be generated
as:
div[is="my-unrestricted-component"]:not(.__skate),
div[my-unrestricted-component]:not(.__skate),
div.my-unrestricted-component:not(.__skate) { ... }
If you only need it to act as a custom element, then you should restrict it as such:
skate('my-restricted-component', {
type: skate.types.TAG
});
This is generally good practice anyways, but it will also ensure the selector is built as:
my-restricted-component:not(.__skate) { ... }
Or if you use the extends
option:
div[is="my-restricted-component"]:not(.__skate) { ... }
Sometimes you may want to ignore a particular DOM tree. All you need to do is add the data-skate-ignore
attribute to the container that you want to ignore:
<div data-skate-ignore>
<!-- Everything including the container will be ignored. -->
</div>
This will prevent Skate from traversing that particular tree and eliminate any overhead it otherwise would have incurred.
The .editorconfig
, .jscs
and .jshint
configs are all set up. If you can, enable these in your editor of choice.
To get a dev environment up and running, all you should need to do is run:
npm install
That should install all dependencies (Bower and NPM) and make
Traceur. To see a list of commands, run:
grunt
To run tests:
grunt test
If you want to keep the Karma server alive to run them in your browser of choice:
grunt test --keep-alive
To run tests in a specific browser:
grunt test --browsers Chrome,Firefox
To build the distribution all you have to do is run:
grunt dist
This will build dist/skate.js
and dist/skate.min.js
. Don't worry about doing this in a PR; it'll avoid conflicts.
- Trey Shugart (author), Atlassian
The MIT License (MIT)
Copyright (c) 2014 Trey Shugart
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.