CarND-Controls-MPC
Self-Driving Car Engineer Nanodegree Program
Compilation
- Install all dependencies (below)
- Clone this repo.
- Make a build directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./mpc
.
Simulation
The YouTube video seen here shows our car driving around the track with a speed limited to 50mph. The yellow lines indicate the "waypoints" from the simulator showing a preferred path forward. The green lines and dots show an optimal path predicted by our model controller.
The Model
We use a kinematic model for car's state with six variables:
- x, y position
- velocity v
- heading psi
- turn rate epsi
- cross-track error cte
Cross track error cte refers to the distance we're to the left or right of the center line. Our model ignores dynamics such as momentum, road conditions, tire patch dynamics on the road surface, and wind resistance. These very well might be part of a model in production.
We model two actuators to drive the car around the track:
- Steering adjustment (-1 to 1), delta, varying +/- 25 degrees
- Throttle adjustment (-1 to 1), a, varying from full power reverse to full power forward
At every time step we
- Obtain "waypoints" from the simulator showing our preferred path forward
- Fit a "guidewire" quadratic curve to these points
This guidewire shows an optimal path forward. We then construct a set of equations (below) that form a nonlinear optimization problem, where we seek an optimal selection of a and delta values over time that minimizes a total cost (also below). Given an optimal plan forward, we return the initial throttle a and steering delta as input to our simulated actuators.
Nonlinear constraints
The constraints are as follows:
- We create N sets of simultaneous equations, one for each timestep dt
- For adjacent timesteps t and t+1, we constrain values using Newtonian mechanics:
x(t+1) = x(t) + v*cos(psi)*dt
y(t+1) = y(t) + v*sin(psi)*d5
v(t+1) = v(t) + a*dt
cte(t+1) = cte + v*sin(epsi)*dt
epsi(t+1) = epsi + (1/Lf)*v*delta*dt
Cost function
The cost function is a weighted sum of several factors. The weights were initially uniform (1). Through experimentation we observed optimal paths had numerous twists and turns, leading to instability. We penalized changes in steering direction by a factor of 1e6, and values of steering by a factor of 100. This dampened the curves and was sufficient to navigate the track at a speed limit of 50mph. We note that higher speeds introduced further instability, often causing the car to veer off track. Limiting the speed allowed us to complete the project as designed.
The cost function includes the following factors:
- The squared difference between our current speed, steering, and cross track error against a desired speed of 50mph, steering of 0, and track error of 0.
- Our chosen steering and throttle values for each time step, squared
- Our changes between adjacent time steps for steering and throttle, squared
Timestep length & duration
We chose to model one second forward in time, 100 (N) simulated steps of 10 (dt) milliseconds each. Fewer steps were insufficient to model behavior at tight corners, which led to instability. Larger values of N provided little if any improvement to the prediction of the next throttle a and steering angle delta.
The timestep dt was set intuitively as 1/10th of the latency of 100ms. Smaller timesteps more accurately predicted a path forward, but the end result was only marginally better at additional computational cost. Larger timesteps degraded performance as the model was unable to accurately predict nuances in vehicle motion, leading to unstable conditions.
Polynomial Fitting & Preprocessing
We accepted waypoints as-is. We did notice waypoints degraded over time, particularly at higher speeds and around twisted sections of road. A better approach could mitigate these errors by averaging waypoints between subsequent timesteps, perhaps using a sliding average to stabilize changes.
We fit a 2-degree polynomial to the waypoints, which we used as an optimal path forward for our vehicle. Higher degrees were at times more accurate. However, we witnessed overfitting at higher speeds that caused unnatural behaviors such as rapid changes between accelerating and braking, or constant adjustments of the steering wheel. The higher dimensional paths also seemed erratic with oscillation.
We guided our model to strive for a velocity of 50mph, with no cross track error and a straight heading. We constrained our turning radius to +/- 25 degrees, then normalized these values to the interval [-1, 1] before sending to the simulator. We found that we had to invert the predicted steering angle, as apparently this value was subtracted vs. added to the current heading in the simulator.
Model with Latency
We account for latency by assuming the current car drifts at the current speed, heading, and rate of turn for the entire interval forward. These become the initial state for our model. Our algorithm then selects an optimal sequence of steering and throttle adjustments, 100 times a second, for that time forward. This is equivalent to looking ahead while you're driving, realizing you can't do that much about what's immediately in front of you at highway speeds. Your decisions now affect your location, heading and speed a few feet in front of you, not where you are at the current instant.
Dependencies
- cmake >= 3.5
- All OSes: click here for installation instructions
- make >= 4.1
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - [install Xcode command line tools]((https://developer.apple.com/xcode/features/)
- Windows: recommend using MinGW
- uWebSockets
- Run either
install-mac.sh
orinstall-ubuntu.sh
. - If you install from source, checkout to commit
e94b6e1
, i.e.Some function signatures have changed in v0.14.x. See this PR for more details.git clone https://github.com/uWebSockets/uWebSockets cd uWebSockets git checkout e94b6e1
- Run either
- Fortran Compiler
- Mac:
brew install gcc
(might not be required) - Linux:
sudo apt-get install gfortran
. Additionall you have also have to install gcc and g++,sudo apt-get install gcc g++
. Look in this Dockerfile for more info.
- Mac:
- Ipopt
- Mac:
brew install ipopt
- Linux
- You will need a version of Ipopt 3.12.1 or higher. The version available through
apt-get
is 3.11.x. If you can get that version to work great but if not there's a scriptinstall_ipopt.sh
that will install Ipopt. You just need to download the source from the Ipopt releases page or the Github releases page. - Then call
install_ipopt.sh
with the source directory as the first argument, ex:bash install_ipopt.sh Ipopt-3.12.1
.
- You will need a version of Ipopt 3.12.1 or higher. The version available through
- Windows: TODO. If you can use the Linux subsystem and follow the Linux instructions.
- Mac:
- CppAD
- Mac:
brew install cppad
- Linux
sudo apt-get install cppad
or equivalent. - Windows: TODO. If you can use the Linux subsystem and follow the Linux instructions.
- Mac:
- Eigen. This is already part of the repo so you shouldn't have to worry about it.
- Simulator. You can download these from the releases tab.
- Not a dependency but read the DATA.md for a description of the data sent back from the simulator.
Basic Build Instructions
- Clone this repo.
- Make a build directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./mpc
.
Tips
- It's recommended to test the MPC on basic examples to see if your implementation behaves as desired. One possible example is the vehicle starting offset of a straight line (reference). If the MPC implementation is correct, after some number of timesteps (not too many) it should find and track the reference line.
- The
lake_track_waypoints.csv
file has the waypoints of the lake track. You could use this to fit polynomials and points and see of how well your model tracks curve. NOTE: This file might be not completely in sync with the simulator so your solution should NOT depend on it. - For visualization this C++ matplotlib wrapper could be helpful.
Editor Settings
We've purposefully kept editor configuration files out of this repo in order to keep it as simple and environment agnostic as possible. However, we recommend using the following settings:
- indent using spaces
- set tab width to 2 spaces (keeps the matrices in source code aligned)
Code Style
Please (do your best to) stick to Google's C++ style guide.
Project Instructions and Rubric
Note: regardless of the changes you make, your project must be buildable using cmake and make!
More information is only accessible by people who are already enrolled in Term 2 of CarND. If you are enrolled, see the project page for instructions and the project rubric.
Hints!
- You don't have to follow this directory structure, but if you do, your work will span all of the .cpp files here. Keep an eye out for TODOs.
Call for IDE Profiles Pull Requests
Help your fellow students!
We decided to create Makefiles with cmake to keep this project as platform agnostic as possible. Similarly, we omitted IDE profiles in order to we ensure that students don't feel pressured to use one IDE or another.
However! I'd love to help people get up and running with their IDEs of choice. If you've created a profile for an IDE that you think other students would appreciate, we'd love to have you add the requisite profile files and instructions to ide_profiles/. For example if you wanted to add a VS Code profile, you'd add:
- /ide_profiles/vscode/.vscode
- /ide_profiles/vscode/README.md
The README should explain what the profile does, how to take advantage of it, and how to install it.
Frankly, I've never been involved in a project with multiple IDE profiles before. I believe the best way to handle this would be to keep them out of the repo root to avoid clutter. My expectation is that most profiles will include instructions to copy files to a new location to get picked up by the IDE, but that's just a guess.
One last note here: regardless of the IDE used, every submitted project must still be compilable with cmake and make./