RLib is a header-only library for easier use of RDMA using C++. Basically it is a set of wrappers of the interfaces of libibverbs
,
yet it additionally handles many tedius things, such as establishing connections between RDMA QPs, and simplifies many configurations.
#include "rdma_ctrl.hpp"
is all you need.
Usually very few lines of code are needed to use RDMA with RLib. Below is a snippet of using RLib to implement a simple pingpong application using one-sided RDMA primitive.
Server side
/**
* Note, RDMA usually uses some other communication method (e.g. TCP/IP) to exchange QP informations.
* RLib uses TCP for the pre-communication.
*/
int server_node_id = 1;
int tcp_port = 8888;
RdmaCtrl *c = new RdmaCtrl(server_node_id,tcp_port);
RdmaCtrl::DevIdx idx {.dev_id = 0,.port_id = 1 }; // using the first RNIC's first port
c->open_thread_local_device(idx);
// register a buffer to the previous opened device, using id = 73
char *buffer = (char *)malloc(4096);
RDMA_ASSERT(c->register_memory(73,buffer,4096,c->get_device()) == true);
RCQP *qp = c->create_rc_qp(create_rc_idx(1,0),c->get_device(),c->get_local_mr(73));
while(true) {
// This is RDMA, server does not need to do anything :)
sleep(1);
}
Client side
int client_node_id = 0;
int tcp_port = 8888;
RdmaCtrl *c = new RdmaCtrl(client_node_id,tcp_port);
RdmaCtrl::DevIdx idx {.dev_id = 0,.port_id = 1 }; // using the first RNIC's first port
c->open_thread_local_device(idx);
// register a buffer to the previous opened device, using id = 73
char *buffer = (char *)malloc(4096);
RDMA_ASSERT(c->register_memory(73,buffer,4096,c->get_device()) == true);
// get remote server's memory information
MemoryAttr mr;
while(QP::get_remote_mr(remote_ip,tcp_port,73,&mr) != SUCC) {
usleep(2000);
}
// create the RC qp to access remote server's memory, using the previous registered memory
RCQP *qp = c->create_rc_qp(create_rc_idx(1,0),c->get_device(),c->get_local_mr(73));
qp->bind_remote_mr(mr); // bind to the previous allocated mr
while(qp->connect(remote_ip,tcp_port) != SUCC) {
usleep(2000);
}
// main pingpong loop
while(true) {
char *local_buf = buffer;
uint64_t address = 0;
// read an uint64_t from the server
auto rc = qp->post_send(IBV_WR_RDMA_READ,local_buf,sizeof(uint64_t),address,IBV_SEND_SIGNALED);
qp->poll_till_completion();
// then get the results, stored in the local_buffer
}
TODO