/MazePerformanceGrade

Simple godot app involving a 3d maze, GDscript, C#, and rust

Primary LanguageGDScript

Maze Performance Grade

This is a simple godot 4 learning project. The goal is to solve a maze in fewer steps than any of the AIs. After solving the maze, the path you took to solve the maze is compared to a couple AI's paths.

The game logic is re-implemented in GDScript, C#, and Rust: all of the source files have rough equivalents in the other 2 languages. Only the maze generation and solving code is implemented, and the first person controller is third party. I hope to use this as a by-example way to answer "How do I translate X from GDScript to C# or Rust?"

rust scripts root

C# scripts root

GDScript scripts root

Gameplay

maze_grader.mp4

Context

This is coded by someone with some experience, looking to fill in the gaps. If my Rust code is ugly this is why:

  • 7 years C#
  • 4 years Unity
  • 0 days GDscript
  • ~1 month toying with Rust

Feedback

Please give me your code style or performance suggestions if you have any! Particularly on the Rust implementation: I have a sneaking suspicion I could have used a full std::future::Future impl instead of my hacky coroutine structs.

Weird

If I noticed something unfamiliar to me during the implementation, I tagged it with #WEIRD . Usually these are features GDScript doesn't have which I've grown accustomed to in C#. Or missing features/awkward experiences while learning Rust.

See all #WEIRD