dtecta
PhD in Computer Graphics. Game-Physics expert. Developer of the SOLID collision detection library. Author of Collision Detection in Interactive 3D Environments.
DTECTA
Pinned Repositories
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
community
Public feedback discussions for: GitHub Mobile, GitHub Discussions, GitHub Codespaces, GitHub Sponsors, GitHub Issues and more!
motion-toolkit
The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit contains sample code for "Game Engine Gems 3" - Chapter 10. "Rotational Joint Limits in Quaternion Space".
sb6code
Source code for OpenGL SupeBible 6th Edition examples
sb7code
Source code and supporting material for the 7th Edition of OpenGL SuperBible
solid3
SOLID - Software Library for Interference Detection
EmacsKeys
Emacs key bindings for Visual Studio
dtecta's Repositories
dtecta/motion-toolkit
The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit contains sample code for "Game Engine Gems 3" - Chapter 10. "Rotational Joint Limits in Quaternion Space".
dtecta/solid3
SOLID - Software Library for Interference Detection
dtecta/sb6code
Source code for OpenGL SupeBible 6th Edition examples
dtecta/sb7code
Source code and supporting material for the 7th Edition of OpenGL SuperBible