SwiftPulse
This is an iOS component for creating a single pulsing animation. It's a clone from PulsingHalo - so basically all the credits go to @shu223.
I just needed the single pulse animation (left one of the image) and decided to port it to Swift with some minor changes of the interfaces.
How to use
- Add LFTPulseAnimation to your project.
- Init LFTPulseAnimation (e.g. with its custom constructor) and add it to the view
pulseEffect = LFTPulseAnimation(repeatCount: Float.infinity, radius:20, position:imageView.center)
view.layer.insertSublayer(self.pulseEffect, below: imageView.layer)
Customization
##radius Use the radius property to set the max size of the pulse effect.
pulseEffect.radius = 60
##color This is is basically a subclass of CALayer so you can access the backgroundColor attribute of CALayer and set it like you are used to it.
##animation duration
Use self.animationDuration
to set the duration of one animation cycle. Use the self.pulseInterval
property to add an interval to the duration.
##animation repeat count
Initialize using LFTPulseAnimation(repeatCount: Float.infinity, radius:20, position:iv.center)
to set the repeat count or use the repeatCount
property
##more properties For more adjustment just look in the code, it's very easy to understand and should be seld documenting.
Issues & PRs
If someone is interested in porting the multiple pulse effect before I will do it just let me know or do a Pull Request ;)
Special Thanks
Special thanks to @shu223 for PulsingHalo!