Here you can find my contribution's source files to the TGD KitJam 2021.
→ Get me to that jam's homepage!
→ No, get me directly to your actual contribution page!
File | Description |
---|---|
KitJam-2021-08.blend |
the master source file for pretty much the whole level kit, it's compatible with Blender 2.79 and up (no questions about why I am using 2.79 and not 2.8x or 2.9x, I have my reasons) |
KitJam-2021-08.fbx |
FBX export of the level kit for importing into game engines like Unity or Unreal Engine |
KitJam-2021-08.glb |
glTF export of the level kit for importing into game engines like Godot |
two *.png images |
textures for UV mapping the 3D models of the level kit, the textures are used as color palettes |
/wip |
directory containing "work in progress" screenshots and renders that I made during development of the level kit |
/Godot Sample Project |
directory containing a sample level in the Godot game engine that has been built using this level kit |
/itch |
directory containing screenshots from the Godot sample project for submitting my jam results to the itch.io project page |
Preamble: I am only experienced with the Godot game engine, I have no idea how to prepare anything for UE and Unity.
That being said, you're lucky when using Godot. I prepared something for you to play around with, so you don't have to follow the next instructions. Just open the sample project and/or copy its files into your own project.
But generally spoken, all you have to do is …
- open your project directory
- copy either the
*.fbx
or*.glb
file to your project directory - copy the
sky-pirate-studios-palette-8x.png
to the same directory - switch to your game engine, it should probably automatically import the files
The imported models come with three materials:
rough
, glas
and emissive
Unfortunately you now have to …
- drag'n'drop the palette texture (that
*.png
file) onto the albedo fields of all three materials - enable transparency for the
glas
material, also play around with its metallic and specular properties to create a slight mirror effect since this material has been namedglas
for a reason ;) - enable emission for the
emissive
material and give it some nice lightened look, if desired activate "glow" or "bloom" in world or environmental settings
And finally you can …
First of all, each tile of this level kit has a dimension of
5m × 5m × 4m
(width × depth × height
)
I don't know much about how it works in UE and Unity, but in Godot there's a thing called GridMap
. After converting the tiles into a MeshLibrary
and putting it into the grid map's mesh_library
field you have to set the cell_cize
according to the tiles's dimensions. Feel free to also check the center_cell_x
and center_cell_z
checkboxes.
Only one thing left …
This falls to you. Have fun, I'd say. :)
- Imphenzia Gradient palette (only used for some practicing objects)
- Sky Pirate Studios Palette (used for all final assets)