A simple game based on extrusion mechanics. (For now it's only based on the idea of extrusion since currently only a simple line is drawn instead of rotating and extruding a mesh's faces.)
The game was made in the Godot game engine. It has been inspired by the Blender game "Extrude" as presented in one of Imphenzia's "10 minute modeling challenge" videos on YouTube.
See → Let's model a HOT-AIR BALLOON in (kind of) 10 MINUTES - ep. 67 - Blender 2.92 for more information.
See also the links in the video's description where you'll find the original Extrude .blend file which has been provided by Imphenzia: → "Extrude Level 67"
In this project you'll only find an export of that .blend file in glTF format in case you're asking…
However, let's get down to business – or playing.
Enter an angle in degrees to turn the steering wheel and hit the Enter key.
Then enter a distance to define how far to "drive" and again hit the Enter key.
Well, that's basically the whole game.
This is a prototype and intentionally incomplete. There are a few missing features such as:
- extrusion of an actual mesh (instead of that thin drawn line)
- collision detection with walls
- a timer counting up
- some sorta highscore listing
Currently I can't guarantee to ever finish this game since it was just a side project for playing around with the Godot game engine.
This game including this documentation, its source code and all other assets (unless stated differently) are licensed under the terms of the MIT license. See also the project's license file.
made by huyase licensed under Public Domain
see → http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=8626
made by Delapouite licensed under CC BY 3.0
see → https://game-icons.net/1x1/delapouite/steering-wheel.html
made by Delapouite licensed under CC BY 3.0
see → https://game-icons.net/1x1/delapouite/road.html