Pinned Repositories
Drone
Autonomous and directly controlled scale model airplane. Features: UDP based connection over internet via 4G modem, reusable + dynamic + instant service discovery across LAN or NAT routers, cross-platform, event-based
glgalaxy
C++ port of my early Java based 3D star field renderer. Features: matrix multiplication for 3D projection, joystick controlled camera, smooth movement and rendering
glide
Smoothly animated image gallery viewer. Features: multithreaded loading/decompression, fluid layout, close integration with libjpeg for downsampling
hmath
Reusable header-only high level math constructs. Features: vectors, matrices, rectangles, lines, polygons, useful operations
hunter
Very early SFML-based 2D space ship game
makepage
Generates image gallery HTML pages with thumbnails. Features: multi-threaded thumbnail converter, column-based gallery layout
pre-proto
Very early Ogre3D-based engineering game
sfmlframework
Reusable simplification layer for SFML for small experiments that need animated graphics
dustyco's Repositories
dustyco/Drone
Autonomous and directly controlled scale model airplane. Features: UDP based connection over internet via 4G modem, reusable + dynamic + instant service discovery across LAN or NAT routers, cross-platform, event-based
dustyco/hmath
Reusable header-only high level math constructs. Features: vectors, matrices, rectangles, lines, polygons, useful operations
dustyco/hunter
Very early SFML-based 2D space ship game
dustyco/glide
Smoothly animated image gallery viewer. Features: multithreaded loading/decompression, fluid layout, close integration with libjpeg for downsampling
dustyco/sfmlframework
Reusable simplification layer for SFML for small experiments that need animated graphics
dustyco/pre-proto
Very early Ogre3D-based engineering game
dustyco/makepage
Generates image gallery HTML pages with thumbnails. Features: multi-threaded thumbnail converter, column-based gallery layout
dustyco/glgalaxy
C++ port of my early Java based 3D star field renderer. Features: matrix multiplication for 3D projection, joystick controlled camera, smooth movement and rendering