Supports Gloomhaven Helper with network sync up to version 8.4.x
This project provides an open source alternative to talk to the application "Gloomhaven Helper".
A simple example would be to run a headless server (no GUI) and connect to it with your clients. The purpose of this would be to have a small inexpensive always-on computer with your gloomhaven game state (like a raspberry pi). With port-forwarding enabled in your router, your friends can connect over the internet and you don't have to forward internet traffic to your personal computer.
Another use-case is to connect as a client and hook it up to a bounch of hardware that changes depending on the game state.
The original purpose for this project was to connect an inexpensive wifi-enabled micro-controller to Gloomhaven Helper app and scan rfid/nfc tags to interact with the game state (like setting initiative or adding/removing characters). Because of this, the core protocol is implemented in c++ and wrapped in swig for python bindings. If you want to use this project with c++ directly, look at the c++
codebase and the Makefile
to figure out how to use it.
Requires python 3.7 or higher
For an x86 (intel/amd cpu) running linux or macos, install with pip (3):
pip install gloomhavenhelper
For arm systems, install with (arm64 and armv7l supported):
pip install https://github.com/Gronis/gloomhaven-helper-rfid/releases/download/v0.1.3/gloomhavenhelper-0.1.3-py3-none-linux_$(uname -m).whl
Windows is not supported or tested. If you have a windows machine and want to host a server, I recommend just to use the original Gloomhaven Helper java application as a server.
Use as a sever
python -m gloomhavenhelper
Use as a client
#!/usr/bin/env python
import glommhavenhelper as ghh
import asyncio
TCP_IP = '127.0.0.1' # server ip
TCP_PORT = 58888 # server port
async def on_game_state(message_number, game_state):
# Do things with the game state.
print("Got game state {}, round {}".format(message_number, game_state.round))
# To understand what you can get out of the game state print it out
ghh.print(game_state)
async def main():
client = ghh.Client(TCP_IP, TCP_PORT)
client.on_game_state = on_game_state
await client.connect()
print("Connected")
asyncio.get_event_loop().create_task(main())
asyncio.get_event_loop().run_forever()
- Video of scanning a tag/card and changing initiative
This project requires
g++/clang++
or another c++ compilerpython3
pip
swig
wheels
(build wheels binary)setuptools
(wheels binary)twine
(upload wheels binary to pypi repository)
Make sure the required tools are installed:
apt update
apt install build-essential swig python3-dev python3-pip
Run make python
to build python code. The python module is placed in a out
directory. Change to this directory and import ghh
to try out your new build: cd out && python
.
Run make wheel
to build wheel library. The build will be located in dist
folder. You can then install it with pip install dist/gloomhavenhelper-<some-more-stuff-here>.whl
If you want to clean up the workspace because your build is failing because of some old cached file, or you just want to clean up the workspace, use make clean
.
License: MIT
Contributers
- Robin Grönberg