In-game Lua script error handling
Closed this issue · 1 comments
duyminh1998 commented
When the Client sends data to the game, program execution will be frozen if the game raises an error due to poorly formatted Lua code. Thus, the scenario will not be able to move forward.
See CMOENV.step()
duyminh1998 commented
Add --script \nTool_EmulateNoConsole(true)
to action scripts to ignore in-game errors.