libgdx sbt project
Configure and generate a Scala project for libgdx using g8 and sbt 1.1.6.
Setting up a new project
To use this template, you will need to install g8 first. Consult g8's readme for more information.
Then, in your favorite shell, type the command:
$ g8 mishmush/libgdx-sbt-project
After filling in some information about your project, you can start placing your game's source files and assets in core/src/main/scala and android/assets respectively.
Managing your project
Start sbt
in project root:
$ sbt
Run the desktop project:
> desktop/run
Package the desktop project into single jar:
> assembly
Create Android package in debug mode:
> android:package-debug
Visit android-sdk-plugin for a more in-depth guide to android configuration and usage.
Using with popular IDEs
In most cases you will be able to open and edit each sub-project (like common, android or desktop), but you still need to use SBT to build the project.
See here for details about sbt plugins for each editor.
Fork updates
This fork bumps version dependancies.