Pinned Repositories
a3system
Arma 3 System Augmentations
ANIMA
ANIMA - Arma 3 AI for advanced position analysis using genetic algorithms
cl-shuffle
Common Lisp implementation of Fisher-Yates shuffling, in destructive and nondestructive variants
composition-nodes
Image and Mask Composition node bundle for InvokeAI
depth-from-obj-node
Depth Map from Wavefront OBJ node for InvokeAI
generative-grammar-prompt-nodes
Generative Grammar-Based Prompt nodes for InvokeAI
HermesEWD
Monospace typewriter font in the style of Hermes Techno Elite with standard numerals, as found in some of Edsger Dijkstra's typewritten EWD manuscripts.
invoke-nodes
Assorted variety of nodes I've written for InvokeAI
simple-frames
An original implementation of a simplified FRL as described in Chapter 22 of Winston & Horn, _Lisp_, 1st. ed.
InvokeAI
Invoke is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, and serves as the foundation for multiple commercial products.
dwringer's Repositories
dwringer/composition-nodes
Image and Mask Composition node bundle for InvokeAI
dwringer/generative-grammar-prompt-nodes
Generative Grammar-Based Prompt nodes for InvokeAI
dwringer/HermesEWD
Monospace typewriter font in the style of Hermes Techno Elite with standard numerals, as found in some of Edsger Dijkstra's typewritten EWD manuscripts.
dwringer/depth-from-obj-node
Depth Map from Wavefront OBJ node for InvokeAI
dwringer/a3system
Arma 3 System Augmentations
dwringer/invoke-nodes
Assorted variety of nodes I've written for InvokeAI
dwringer/ANIMA
ANIMA - Arma 3 AI for advanced position analysis using genetic algorithms
dwringer/cl-shuffle
Common Lisp implementation of Fisher-Yates shuffling, in destructive and nondestructive variants
dwringer/size-stepper-nodes
Size Stepper nodes for InvokeAI
dwringer/template_gen
Template based random prompt generator for InvokeAI
dwringer/uitest
Earth globe/primitive 3D engine in shader-based OpenGL with GLFW-based user interaction
dwringer/blamo
Unsecured logging over HTTP
dwringer/cl-bst
A generic typed binary-search-tree implementation using macros
dwringer/cl-moccasin
cl-moccasin is a small Common Lisp package targeting SBCL for managing I/O with a subordinate Python interpreter via two-way stream.
dwringer/cl-range
Range struct somewhat related to the xrange/range in Python 2/3
dwringer/color_blend
Command-line utility for blending two images by "Color"
dwringer/emacs
Emacs configuration
dwringer/halftone-node
A halftoning node for InvokeAI
dwringer/image-enhance-node
Enhance Image node for InvokeAI (wrapper for PIL ImageEnhance)
dwringer/line-lettering
Derived from page 17 of https://archive.org/details/Artyping
dwringer/misc
Miscellaneous code and extras
dwringer/simple-frames
An original implementation of a simplified FRL as described in Chapter 22 of Winston & Horn, _Lisp_, 1st. ed.
dwringer/cl-gl-tko
[GL-]TK Omni for Common Lisp
dwringer/cl-mws
An Amazon MWS API client.
dwringer/InvokeAI
InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
dwringer/rotdgame
Return of the Dragon