Pinned Repositories
AudioAnchor
A C# Unity3D Audio management component
Boids-AI
C# implementation of the natural flocking behaviour model Boids.
Celeste
Celeste Bugs & Issue Tracker
Cocos2d-x-Gitignore-Test
Playing around with Cocos2d-x and version control
CogitoSandbox
My sandbox fork to mess around with Cogito, an Immersive Sim Template Project for GODOT 4
Command
C++ study of Command pattern.
Dummy-Dungeon
A barebones dungeon crawler in the vein of Nethack in Unity and C# created to explore simple game AI
Minimalistic-Jam-2
Unity3D game created for Minimalistic Jam 2.
Stim-Response-Project
C# implementation of stimulation-response system as found in classic immersive simulations such as Thief.
e-sarkis's Repositories
e-sarkis/Boids-AI
C# implementation of the natural flocking behaviour model Boids.
e-sarkis/Unity-2D-SetLineRendererSortingLayer
Trying to get your SpriteRenderers and LineRenderers to play nice in Unity? Lines always dissapearing under sprites? Add the following script to any GameObject(s) with LineRenderer components.
e-sarkis/AudioAnchor
A C# Unity3D Audio management component
e-sarkis/Celeste
Celeste Bugs & Issue Tracker
e-sarkis/Cocos2d-x-Gitignore-Test
Playing around with Cocos2d-x and version control
e-sarkis/CogitoSandbox
My sandbox fork to mess around with Cogito, an Immersive Sim Template Project for GODOT 4
e-sarkis/Command
C++ study of Command pattern.
e-sarkis/Dummy-Dungeon
A barebones dungeon crawler in the vein of Nethack in Unity and C# created to explore simple game AI
e-sarkis/Minimalistic-Jam-2
Unity3D game created for Minimalistic Jam 2.
e-sarkis/Stim-Response-Project
C# implementation of stimulation-response system as found in classic immersive simulations such as Thief.
e-sarkis/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
e-sarkis/esarkis-ca
www.esarkis.ca
e-sarkis/Flyweight
C++ study of Flyweight pattern.
e-sarkis/gamemaker-display-manager
A display-scaling management system for use in 2D GameMaker Studio games.
e-sarkis/GLFont
Text-rendering library written in C++ for OpenGL 3.3, using FreeType 2.
e-sarkis/goap
Goal Oriented Action Planning AI in Unity
e-sarkis/KinoDatamosh
An image effect for Unity that simulates video compression artifacts
e-sarkis/LAB
[CVPR 2018] Look at Boundary: A Boundary-Aware Face Alignment Algorithm
e-sarkis/NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
e-sarkis/Observer
C++ study of Observer pattern.
e-sarkis/Prototype
C++ study of Prototype pattern.
e-sarkis/Prototype-Weapon-Thrower-2D
C# Unity3D Couch Competitive Game Prototype
e-sarkis/PTBOGameJam
http://ptbogamejam.com
e-sarkis/PuppetTest
An experiment in procedural dance animation
e-sarkis/qodotplugin.github.io
Documentation for Qodot
e-sarkis/Singleton
C++ study of Singleton pattern.
e-sarkis/source-sdk-2013
The 2013 edition of the Source SDK