/BoxingGloveMod

BoxingGloveMod for Project Zomboid.

Primary LanguageLuaGNU General Public License v3.0GPL-3.0

This is a mod for Project Zomboid. You can see the mod on the workshop here https://steamcommunity.com/sharedfiles/filedetails/?id=2827693830

Refer to the workshop page for more info about this mod.

Things I'd like to add:

- (Done) In-game options to tune the drop rates. (Likely feasible)
- (Done as sandbox option) In-game options to tune the weapon stats. (Not sure if this is possible. If it's not possible, I could add a ton of duplicates of the weapons with slight variations and have the in-game options decide which ones get added to the loot tables.)
- Change the animation to be a punch instead of the knife stab. (Don't think this one is possible for now.)
- (Done) Make it so the weapon has a random chance to change its swinganim with each swing.
- (Done) Add stars to the icons.
- Add a hotkey that toggles (or two hotkeys for choosing specifically) a jab punch (stab animation) vs swing punch (bat animation). Give the weapon different stats based on the active swingAnim (jab faster, but no knock and more push?)
- (Done; got rid of reload entirely.) Only reload lua when applying settings if one of our settings was changed.
- (Done; but it's an in-game client-side setting rather than sandbox) Add a weapon sandbox option for the odds of a stab vs a swing.
- (Added "upgrades" instead) Do something about the repair side of the mod.
- (Done) Make it so that the boxing helmet can be worn with a mask.
- Add option to have it drop from loot places instead of zombies.
- (Done) Maybe instead of them dropping, they are craftable? Or maybe only the tier 1s drop and then you can use X amount of them to make a tier 2. And then Y amount of tier 2 to make a tier 3. And no repairs?
- Add different colours of gloves (modify the texture png; white, pink, etc.)
- Give the player some kind of bonus if they are wearing the shorts and helmet as well.
- Let the gloves be upgraded even if they are in your backpack.

(Unrelated to this mod)
- Add hotkey to cycle through containers without needing to mouse over the window.
- Add a feature (maybe a button or just a setting) for susceptible to make the widget click-through. (Also make the widget's default position in the middle of the screen.)