Please, use a https://github.com/ErikSom/gamestats/
This is similar lib with gstats core features
Graphics statistics (Texture count, DrawPasses) for WebGL applications. Capability with stats.js
The library can be found in dist/gstats.js
.
Alternatively, if you prefer using it as an ES6 module, you can use this fork that can be installed through NPM:
$ npm install gstats # for npm users
$ yarn add gstats # for yarn users
Due to bug of cacheAsBitmap on Graphics on PIXIv4, TextureCounter incorrectly gets the number of textures.
Currently Draw Calls counter can't work on Phaser 3, because Phaser 3 use DrawArrays for rendering WebGL instead DrawElements. Textures amount for Phaser 2 and 3 is relative value, and may be negative.
PIXI Stats.js example - show PIXI game Draw Calls and Textures Count statistics by Stas.js.
Phaser 2 CE Stats.js example - show Phaser 2 CE game Draw Calls and Textures Count statistics by Stas.js.
Textures amount for Phaser is relative value, and may be negative.
Phaser 3 Stats.js example - show Phaser 3 Textures Count statistics by Stas.js.
How i can destroy sprite in Phaser 3 with its texture ?
Currently DC can't work, because Phaser 3 use DrawArrays for rendering WebGL. Textures amount for Phaser3 is relative value, and may be negative.
var app = new PIXI.Application (options);
var pixiHooks = new GStats.PIXIHooks(app);
var stats = new GStats.StatsJSAdapter(pixiHooks);
document.body.appendChild(stats.stats.dom || stats.stats.domElement);
app.ticker.add(stats.update);
var game = new Phaser.Game(options);
var phaserHooks = new GStats.PhaserHooks(game);
var stats = new GStats.StatsJSAdapter(phaserHooks);
document.body.appendChild(stats.stats.dom || stats.stats.domElement);
//or other update function
function update() {
stats.update();
}
coming soon...
var gl = // WebGL2RenderingContext;
var baseHooks = new GStats.BaseHooks();
baseHooks.attach(gl);
var stats = new GStats.StatsJSAdapter(baseHooks);
document.body.appendChild(stats.stats.dom || stats.stats.domElement);
//or other update function
function update() {
stats.update();
}
Go to gstats.d.ts