This repository contain a variety of examples showing how to use Physic components in Unity such as joints, rigidbodies, and capsule colliders with Oculus Integration Hand Tracking capsules.
Note: This is similar to OculusQuestHandTrackingPhysics the main difference here is that I am now using URP as a rendering pipeline, take a look at the Effects.unity scene which shows how to use volume effects.
Scenes | |
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Effects.unity | Effects.unity |
Buttons.unity | Buttons.unity |
CubesAndBalls.unity | CubesAndBalls.unity |
HandTrackingWithHingeJoints.unity | HandTrackingWithHingeJoints.unity |