An unscientific attempt at simulating molecule cohesion in fluid blob interaction
Idea here is to push some pixels in canvas that will sort of behave like a lava lamp.
modernizr (is just here for kicks)
NOTES:
1-8-13 Found a neat way to simulate cohesion without processing every pixel as a fluid molecule, by using gradients and rendering overlapping pixels at a threshold: http://www.somethinghitme.com/2012/06/06/2d-metaballs-with-canvas/
1-21-14 Need to refactor dramatically, modularize and decrease complexity of functions