/LoadingScreen

A plugin for Unreal Engine 4 to expose simple controls for managing load screens.

Primary LanguageC++MIT LicenseMIT

LoadingScreen

Unreal Engine 4 plug-in that adds a simplified layer on top of the loading screen system to make it easier to add a loading screen.

Screenshot

About

The LoadingScreen plug-in implements a module that allows you to configure a simple Loading Screen system in the engine. To goal is to make it more customizable over time to avoid needing to write a new loading screen manually.

Supported Platforms

This plug-in was last built against Unreal Engine 4.22. It works on all platforms (probably).

Dependencies

This plug-in requires Visual Studio and either a C++ code project or a the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!

Usage

You can use this plug-in as a project plug-in, or an Engine plug-in.

If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.

The plug-in configured to be enabled by default once it's in your game's plug-in directory.

Support

Note: This plugin is not supported by Epic Games.

Please file an issue, submit a pull request or hit me up on twitter @NickDarnell

References