eavraam
Master's student @ Computer Graphics and Virtual Reality
Universitat Politecnica de CatalunyaBarcelona, Spain
Pinned Repositories
CGA-procedural-modeling
Computer-Generated Architecture (CGA) application for procedural 3D modeling.
Crowd-Simulator
A crowd simulator in Unity that combines A* pathfinding, character animation and navigation.
fast-realistic-rendering-1
Introduction to Physically Based Rendering
fast-realistic-rendering-2
Analyzing the effects of Occlusion Queries in rendering
Google-Cardboard-VR-puzzle-game
A mobile VR puzzle game using Google Cardboard for Android.
Physics-Simulations
CPU-based physics simulators using particle systems in C++.
PokemonGL
A Pokemon-like game in OpenGL / C++
scalable-rendering-project
Implementation of various scalable techniques for multiple complex meshes (Mesh simplification, Octree, Visibility precomputation)
Top-Down-Dungeon
vulkan-engine
A Vulkan engine based on vkguide.dev
eavraam's Repositories
eavraam/Crowd-Simulator
A crowd simulator in Unity that combines A* pathfinding, character animation and navigation.
eavraam/Top-Down-Dungeon
eavraam/Google-Cardboard-VR-puzzle-game
A mobile VR puzzle game using Google Cardboard for Android.
eavraam/Physics-Simulations
CPU-based physics simulators using particle systems in C++.
eavraam/PokemonGL
A Pokemon-like game in OpenGL / C++
eavraam/vulkan-engine
A Vulkan engine based on vkguide.dev
eavraam/CGA-procedural-modeling
Computer-Generated Architecture (CGA) application for procedural 3D modeling.
eavraam/fast-realistic-rendering-1
Introduction to Physically Based Rendering
eavraam/fast-realistic-rendering-2
Analyzing the effects of Occlusion Queries in rendering
eavraam/scalable-rendering-project
Implementation of various scalable techniques for multiple complex meshes (Mesh simplification, Octree, Visibility precomputation)
eavraam/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
eavraam/nextjs-cesium-template
A CesiumJS skeleton for Next.js 14
eavraam/ray-tracer
A ray tracer based on the "Ray Tracing" book series by Peter Shirley.
eavraam/Unity-Compute-Shaders
Learning about Compute Shaders in Unity (C# / HLSL)