Scale echo3D across different platforms, including WebGL and an interactive Desktop browser using Simmer.io.
- Built with Unity 2020.3.25. (Note: The echo3D Unity SDK is supported in 2020.3.25 and higher.)
- Register for FREE at echo3D.
- Add the Unity SDK. Troubleshoot here.
- Clone this repo.
Play it on Simmer.io for free here.
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- Add these models to the echo3D console from the Unity Assets/Models folder:
- Background
- Background
- Add these models to the echo3D console from the Unity Assets/Models folder:
- Open the FlappyAnimal scene and view Canvas > BG
- Set the API key and Entry IDs for those same models in the Inspector.
- Type your Secret Key as the value for the parameter secKey in the file Packages/co.echo3D.unity/Runtime/Echo3DHologram.cs. (Note: Secret Key only matters if you have the Security Key enabled). You can turn it off in the Security options in your echo3D console.
- (Recommended) To move, resize or edit the assets live in your Scene view, check the boxes for “Editor Preview” and “Ignore Model Transforms”. To enable this, click Echo3D > Load Editor Holograms in your Unity toolbar.
- In Build Settings, add all the scenes and build to WebGL.
- Create a free simmer.io account and upload your WebGL Unity build to it and play in browser!
Refer to our documentation to learn more about how to use Unity and echo3D.
Feel free to reach out at support@echo3D.co or join our support channel on Slack.
Visit our troubleshooting guide here.