An implementation of ECMA-262 in JavaScript
Goals
- 100% Spec Compliance
- Introspection
- Ease of modification
Non-Goals
- Speed at the expense of any of the goals
This project is bound by a Code of Conduct.
Join us in #engine262:matrix.org
.
While helping develop new features for JavaScript, I've found that one of the most useful methods of finding what works and what doesn't is being able to actually run code using the new feature. Babel is fantastic for this, but sometimes features just can't be nicely represented with it. Similarly, implementing a feature in one of the engines is a large undertaking, involving long compile times and annoying bugs with the optimizing compilers.
engine262 is a tool to allow JavaScript developers to have a sandbox where new features can be quickly prototyped and explored. As an example, adding do expressions to this engine is as simple as the following diff:
--- a/src/evaluator.mjs
+++ b/src/evaluator.mjs
@@ -232,6 +232,8 @@ export function* Evaluate(node) {
case 'GeneratorBody':
case 'AsyncGeneratorBody':
return yield* Evaluate_AnyFunctionBody(node);
+ case 'DoExpression':
+ return yield* Evaluate_Block(node.Block);
default:
throw new OutOfRange('Evaluate', node);
}
--- a/src/parser/ExpressionParser.mjs
+++ b/src/parser/ExpressionParser.mjs
@@ -579,6 +579,12 @@ export class ExpressionParser extends FunctionParser {
return this.parseRegularExpressionLiteral();
case Token.LPAREN:
return this.parseParenthesizedExpression();
+ case Token.DO: {
+ const node = this.startNode();
+ this.next();
+ node.Block = this.parseBlock();
+ return this.finishNode(node, 'DoExpression');
+ }
default:
return this.unexpected();
}
This simplicity applies to many other proposals, such as optional chaining, pattern matching, the pipeline operator, and more. This engine has also been used to find bugs in ECMA-262 and test262, the test suite for conforming JavaScript implementations.
To run engine262 itself, a engine with support for recent ECMAScript features
is needed. Additionally, the CLI (bin/engine262.js
) and test262 runner
(test/test262/test262.js
) require a recent version of Node.js.
Use it online: https://engine262.js.org
You can install the latest engine262 build from GitHub Packages.
If you install it globally, you can use the CLI like so:
$ engine262
Or, you can install it locally and use the API:
'use strict';
const {
Agent,
setSurroundingAgent,
ManagedRealm,
Value,
CreateDataProperty,
inspect,
} = require('engine262');
const agent = new Agent({
// onDebugger() {},
// ensureCanCompileStrings() {},
// hasSourceTextAvailable() {},
// onNodeEvaluation() {},
// features: [],
});
setSurroundingAgent(agent);
const realm = new ManagedRealm({
// promiseRejectionTracker() {},
// resolveImportedModule() {},
// getImportMetaProperties() {},
// finalizeImportMeta() {},
// randomSeed() {},
});
realm.scope(() => {
// Add print function from host
const print = new Value((args) => {
console.log(...args.map((tmp) => inspect(tmp)));
return Value.undefined;
});
CreateDataProperty(realm.GlobalObject, new Value('print'), print);
});
realm.evaluateScript(`
'use strict';
async function* numbers() {
let i = 0;
while (true) {
const n = await Promise.resolve(i++);
yield n;
}
}
(async () => {
for await (const item of numbers()) {
print(item);
}
})();
`);
// a stream of numbers fills your console. it fills you with determination.
This project can be run against test262, which is particularly useful for developing new features and/or tests:
$ # build engine262
$ npm build
$ # update local test262 in test/test262/test262
$ git submodule update --init --recursive
$ # update local test262 to a pull request
$ pushd test/test262/test262
$ git fetch origin refs/pull/$PR_NUMBER/head && git checkout FETCH_HEAD
$ popd
$ # run specific tests
$ npm run test:test262 built-ins/AsyncGenerator*
$ # run all tests
$ npm run test:test262
The output will indicate counts for total tests, passing tests, failing tests, and skipped tests.
Many people and organizations have attempted to write a JavaScript interpreter in JavaScript much like engine262, with different goals. Some of them are included here for reference, though engine262 is not based on any of them.