This a game example build using Haxeflixel and LDtk, not final example but at last working.
TODO:
- Load collision layer effectivly without touching assets.
- Collision shape for player sprite.
- Point system.
- Better menu.
- In this example I use super simple export mode.
- For making collision layer use Integer Grid Layer, and load graphic file that used as tileset for the map.
- Code: Unlicense
- Assets: CC0