edkgames
Developer with 15 years of commercial client/server games, designing API’s, designers tools/utilities and focus on players overall interactions experience.
Pinned Repositories
cars
ConvChain
Bitmap generation from a single example with convolutions and MCMC
FastNoise_CSharp
FastNoise C# Version
FidelityFX-CAS
Contrast Adaptive Sharpening (CAS)
FidelityFX-CLI
FidelityFX CLI
HexCore
Library for working with hex grids. Finds paths and ranges, has terrain and movement types, stores the graph, supports the offset and cube coordinate systems.
LiquidVR
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
ProceduralMapGenerator
A procedural map generator for roguelike games
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
rlbits-mapping
node-based map generators in Unity
edkgames's Repositories
edkgames/FastNoise_CSharp
FastNoise C# Version
edkgames/HexCore
Library for working with hex grids. Finds paths and ranges, has terrain and movement types, stores the graph, supports the offset and cube coordinate systems.
edkgames/ProceduralMapGenerator
A procedural map generator for roguelike games
edkgames/cars
edkgames/ConvChain
Bitmap generation from a single example with convolutions and MCMC
edkgames/FidelityFX-CAS
Contrast Adaptive Sharpening (CAS)
edkgames/FidelityFX-CLI
FidelityFX CLI
edkgames/LiquidVR
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
edkgames/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
edkgames/rlbits-mapping
node-based map generators in Unity
edkgames/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
edkgames/Zenject
Dependency Injection Framework for Unity3D