AI algorithms implemented in C++.
Code developed for academic purposes in 2017.
Main code structure (and graphic interfaces) provided by Félix Miguel Trespaderne (professor at Universidad de Valladolid).
Projects can be compiled using build scripts (.compile.sh
) or VisualStudio.
Some of them require SFML and TGUI libraries.
VS settings expect them to be located at C:/External/sfml
and C:/External/tgui
.
Compiled versions of them (for VS2017) can be found at: