Smooth life implementation in rust using Bevy
- wgpu and bevy game engine
- terminal and raylib version here
This code is heavily inspired from
- tsoding's smooth life implementation done on live stream and
- https://lecoqjacob.github.io/bevy_shader_playground/index.html
cargo run
Current parameters does not produce best output. Refer to raylib version for better results.
Used bevy_game_template for initial boilerplate.