D3D12/Windows Toy Renderer
This is a personal toy renderer meant as a playground for experimenting with ideas and rendering techniques.
- Visual Studio 2019
- Windows SDK 10.0.19041.0
- Optionally DXR compatible GPU
- Run
scripts/Generate_VS2019_Windows.bat
to generate VS project files.
- Open
D3D12.sln
and Compile/Run
Dynamic Diffuse Global Illumination (DDGI)
DDGI |
Disabled |
Path Traced |
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Tiled and Clustered Light Culling
View |
Clustered Buckets |
Tiled Buckets |
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Enabled |
Disabled |
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Concurrent Binary Tree - GPU driven runtime subdivision
View |
Color Coded Cascades |
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View |
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- Tiled light culling (Forward+)
- Clustered light culling (Clustered Forward+)
- Cascaded shadow maps
- Compute particles
- Dynamic eye adaptation
- Path tracing mode
- Volumetric lighting
- Screen space reflections (wip)
- Raytraced reflections (wip)
- Screen space ambient occlusion
- Raytraced ambient occlusion (wip)
- Bindless resources, no input layouts
- Temporal anti-aliasing
- Microfacet BRDF
- Shader hot-reloading