eighthoursleep's Stars
zijie0/HumanSystemOptimization
健康学习到150岁 - 人体系统调优不完全指南
zigurous/unity-animation-library
⏳🐌 Assets and scripts for animating Unity objects.
michael811125/OxGFrame
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
sangwookyoo/vscode-unity-sw-pack
Unity Extension for Visual Studio Code
focus-creative-games/hybridclr_trial
HybridCLR 示例项目
CyberAgentGameEntertainment/UnityPerformanceTuningBible
Unity Performance Tuning knowledge book
mob-sakai/SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
mob-sakai/UnmaskForUGUI
A reverse masking solution for uGUI element in Unity.
pschraut/UnityHeapExplorer
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
StarsX/XUSG
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
CatImmortal/CatJson
为Unity开发者量身打造的Json库,内置ILRuntime支持
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
smartgrass/XCSkillEditor_Unity
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
smartgrass/XiaoCaoTools
Unity编辑器扩展, 用于快速搭建编辑器窗口
Unity-Technologies/uGUI
Source code for the Unity UI system.
yomunsam/TinaX
TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架
OnClick9927/IFramework
Simple C# Framework
mister91jiao/BundleMaster
Unity资源加载大师
ludaludaed/KECS
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
sebas77/Svelto.ECS
Svelto ECS C# Entity Component System
ALEXTANGXIAO/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
ALEXTANGXIAO/GameFramework-Next
GameFramework-Next
RomanZhu/Endless-Runner-Entitas-ECS
Runner template for Unity
Yif1999/TA-Learning
Trying to be a Technical Artist.
gmhevinci/MotionFramework-Demo
This is a RPG demo made with MotionFramework
gmhevinci/MotionFramework
MotionFramework is unity3d game framework.
EllanJiang/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
roboryantron/UnityEditorJunkie
Editor scripts to make working with the Unity Editor better.
azixMcAze/Unity-SerializableDictionary
Serializable dictionary class for Unity
northWolf/GameFramework.ResourceRuleEditor
This is a Unity resource(AssetBundle) rule editor visual tool based on GameFramework. 这是一个基于GameFramework框架的资源包(AssetBundle)规则编辑器