and proofs-of-concept.
See also: cljc-webstacks
This one should show how data can be processed in Clojure and then single batches get send via the libpython-clj bridge to train a Keras model in a Python environment.
A Go board game implementation - written in Clojure - based on the great book Deep Learning and the Game of Go by Max Pumperla.
A proof of concept of a very basic 2D game engine built on top of a physics engine. Built to explore how a reinforcement learning testbed could be set up.
My first shot at a full stack Clojure web application, with reagent
on the front end. The style of the demo is of a very typical application like we did many at Dainst.
An experiment with Biff. Attempt to reimplement cometoid. Use a cometoid
database to develop.
A project planning tool. Apart from it being another exploration of web technologies, the general idea here was to build a timeline based on issue tracking information.
This was to explore a new concept for a text editor for writing, where one would work with different snippets, possibly quotes, which should help composing a text. I used the opportunity
to explore the re-frame
state management library. What was technically interesting was the solution of the state of the highly interactive search field as a state machine. The search field allows to switch, create and delete contexts.
A standalone cross-platform desktop app (based on electron
) which could act as a database of book quotes, for example.
This was mainly to demonstrate how one could write a ClojureScript
library for comsumption in javascript
. As a specific example I used a hypothetical text editor based on the common textarea
, similar to what I did for the cometoid text editor.
Just for fun. Can be used to learn foreign language vocabulary. Has a scheduling mechanism which pushes words one knows further and further back such they are tested less and less often. Words one doesn't one the translation of get tested again earlier.