ejonghyuck's Stars
seikan/homebridge-mi-air-purifier
A Xiaomi Mi air purifier plugin for Homebridge.
tsubaki/Unity-Excel-Importer-Maker
gree/unity-webview
PolygonTek/BlueshiftEngine
Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
PatrickPurcell/Gravity-Demo
Demo of pseudo Einsteinian Gravitational Curvature
kuimoani/defold
translate defold manual to Korean
hecomi/uDesktopDuplication
Desktop Duplication API implementation for Unity (only for Windows 8/10)
miyabi/unity-swift
Native plugin to write native code in Swift for Unity.
kingiol/KDInteractiveNavigationController
A UINavigationController subclass that support pop interactive UINavigationbar with hidden or show.
gmertk/BusyNavigationBar
A UINavigationBar extension to show loading effects
tristanhimmelman/HidingNavigationBar
Easily hide and show a view controller's navigation bar (and tab bar) as a user scrolls
kciter/Floaty
:heart: Floating Action Button for iOS
dekatotoro/PullToRefreshSwift
iOS Simple Cool PullToRefresh Library. It is written in pure swift.
okmr-d/DOFavoriteButton
Cute Animated Button written in Swift.
stephencelis/SQLite.swift
A type-safe, Swift-language layer over SQLite3.
sindresorhus/awesome-electron
Useful resources for creating apps with Electron
vsouza/awesome-ios
A curated list of awesome iOS ecosystem, including Objective-C and Swift Projects
lambtron/emojipacks
CLI to bulk upload emojis to your Slack
pico-8/awesome-PICO-8
A curated list of awesome PICO-8 resources, carts, tools and more
aweekj/Kiko-plus
[DEPRECATED!!!] Please redirect to the new and easier version, kiko-now==>
neuecc/ZeroFormatter
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
hecomi/uRaymarching
Raymarching Shader Generator in Unity
ufna/VaRest
REST API plugin for Unreal Engine 4 - we love restfull backend and JSON communications!
reinterpretcat/utymap
Highly customizable library for procedural world generation based on real map data
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
openframeworks/openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
vanderlin/ofxBox2d
Openframework wrapper for box2d
ejonghyuck/TIL
자기개발을 멈추면 죽는다 (죽었다고 한다)
Moeditor/Moeditor
(discontinued) Your all-purpose markdown editor.
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+