/physics

playing around with heavily polymorphic rigid body physics

Primary LanguageHaskellOtherNOASSERTION

physics

Build Status

This package is intended to provide a rigid-body physics engine and to provide me with a playground for working with representations of lens families.

Contact Information

Contributions and bug reports are welcome!

Please feel free to contact me through github or on the #haskell IRC channel on irc.freenode.net.

-Edward Kmett