"Cinematic" pauses in battle replays
ekolis opened this issue · 2 comments
ekolis commented
This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.
ekolis commented
Maybe instead of directly proportional it could be another square root thing, to make it not too cumbersome when battleships shoot at each other...
ekolis commented
And SJ suggested having hull count for less than functional components in this calculation...