ekolis/EventHorizonGui

"Cinematic" pauses in battle replays

ekolis opened this issue · 2 comments

This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.

Maybe instead of directly proportional it could be another square root thing, to make it not too cumbersome when battleships shoot at each other...

And SJ suggested having hull count for less than functional components in this calculation...