Pinned issues
Issues
- 3
Create data models
#312 opened by ekolis - 10
Use stringifiers to eliminate the need for duplicate "real" and "reference" properties
#250 opened by ekolis - 1
Port UI to Blazor
#309 opened by ekolis - 0
Get rid of the "save race" button in empire setup
#280 opened by ekolis - 2
Add view models to all forms and controls
#292 opened by ekolis - 0
Create unit tests for Blazor view models
#311 opened by ekolis - 1
- 2
Split FrEee.Core into a hierarchy of projects
#300 opened by ekolis - 1
Loose deserialization type matching
#302 opened by ekolis - 0
Heroic abilities
#313 opened by ekolis - 3
More unit tests
#269 opened by ekolis - 0
Create UI tests for Blazor components
#310 opened by ekolis - 2
Port UI to Blazor: proof of concept
#304 opened by ekolis - 0
Add a popup dialog version of the galaxy map
#306 opened by ekolis - 0
Script syntax error when clicking in a storm
#305 opened by ekolis - 0
Add a log tab for each object
#303 opened by cwombat169 - 0
Research specialization combo multiplier
#299 opened by ekolis - 0
Facility upgrades appear in list twice
#298 opened by cwombat169 - 0
Fleet disappears when order to friendly colony
#297 opened by cwombat169 - 0
- 1
Crash comparing designs with null data
#295 opened by ekolis - 2
Homeworld facilities are selected incorrectly
#285 opened by cwombat169 - 1
- 3
- 0
Automatic design upgrades
#290 opened by ekolis - 0
Colony designer (saved queues)
#288 opened by ekolis - 0
Scrapping should happen before construction
#289 opened by ekolis - 0
Winforms UI refactor/cleanup
#287 opened by cwombat169 - 0
Crash when adding a component to a design
#281 opened by ekolis - 0
Backwards compatible (versioned) serializer
#277 opened by ekolis - 5
Split apart Galaxy class into several smaller classes
#272 opened by ekolis - 0
- 0
Upgrade to .NET 8
#273 opened by ekolis - 0
Skinnable vehicles
#271 opened by ekolis - 1
Unowned facilities/units as ruins
#270 opened by ekolis - 0
- 2
Block percentage cap for emissive armor
#245 opened by ekolis - 1
- 1
Make the release builds standalone
#253 opened by ekolis - 0
Versioned mod loaders
#265 opened by ekolis - 0
Mod splash screens
#264 opened by ekolis - 0
Everything is tiny when running on a high DPI monitor
#258 opened by ekolis - 9
Library designs get scrambled when switching mods
#237 opened by ekolis - 0
See if we don't actually need ValueInjecter
#254 opened by ekolis - 1
Add Gluz's resource icons
#252 opened by ekolis - 1
Status icons for space objects
#249 opened by ekolis - 0
Budget sharing treaty
#248 opened by ekolis - 0
A different kind of research sharing treaty
#247 opened by ekolis - 1
Design aliases
#244 opened by ekolis - 0
Ability rules missing descriptions
#238 opened by ekolis