/Deadlock-Convars-And-Shader-Modding

dev cmds and reshade usage notes from testing the game Deadlock by Valve

I didn't realize how advanced sourc2 tools are. I suggest using source2viewer for anyone interested in analyzing this game rather than this roundabout way

all testing done in sandbox or bot matches with -insecure startup flag to allow sv_cheats 1 and reshade in theory if VAC is active you wont be able to join public matches like this. I have no tested so its very possible there is no VAC protection this early. Do not think this makes it safe or acceptable to abuse this info in matches. Sure you might not catch an autoban but if you do something stupid and obvious like hiding walls you'd better hope there arent any streamers on the enemy team

feel free to fork or pull request to add any information as long as it remains on topic and is not used to aid or encourage cheating in actual games.

small note: the game appears to use gpu skinning meaning 3dmigoto based skin mods should be very possible. I don't have time or interest to pursue this knowing it won't be possible in online matches and could likely be done by more conventional modding techniques in the final game, but if anyone is interested I'm willing to help out

I havent even played a real match of this game yet