Version 3.5.1
Engine 5.0.0-beta
A voxel-based modeling application built using Babylon.js engine
Projects
- New, Save and Load Project (readable format)
- Import OBJ (voxelize meshes)
- Export GLB (blender-importer recommended)
- Load HDRI (skybox)
- Quick Save and Restore (local storage)
- Blender Importer Script (exporters)
Modeling
- Add (+symmetry)
- Remove (+symmetry)
- Transform (+symmetry)
- Hide Voxels
- Freeze Visibility (delete hidden voxels)
- Normalize Position
- Symmetrize Model
- Memory Steps (record 10 steps)
- Create Grid and Plane
Painting
- Dynamic Color Palette (layers)
- Paint Color (+symmetry)
- Pick Color
- Fill Color
- Two Color Picker (html5 & babylon gui)
- Show/Hide Layers (similar colors)
More
- Fullscreen
- Minimal Interface (zen mode)
- Fit Camera
- Auto Rotate Scene
- Custom Light Angle
- Show Axis View (viewcube)
- Show Symmetry Axis Plane
- Show FPS and number of voxels/vertices
- High Quality Render Mode (not mobile friendly)
- Debug Mode (babylon debug layer)
- Optimize Scene
Supported Platforms
- Electron (+keyboard shortcuts)
- Google Chrome (+keyboard shortcuts)
- Google Chrome for mobile devices
* Tablet recommended for best experience
* PWA A2HS-ready, add Live page to the home screen to create the app
Keyboard Shortcuts
Key | Action |
---|---|
SPACE | Toggle Main Menu |
W | Add |
A | Transform |
S | Free Camera |
D | Remove |
Q | Paint Color |
I | Fill Color |
P | Pick Color |
H | Hide Voxels |
C | Fit Camera |
F | Toggle Fullscreen |
` | Toggle Minimal Interface |
F5 | Reload Window |
CTRL+Z | Undo (previous memory) |
CTRL+X | Redo (next memory) |
Code released under the MIT license.