Based on Ray Tracing in One Weekend Series by Peter Shirley
Supplemental information from Victor Li's blog
the-first-weekend
This is the first of three books in the "Ray Tracing in One Weekend Series" by Peter Shirley. Topics covered from beginning to end include:
- Outputting an image (.ppm file)
- Using vectors to represent the world and its properties
- Rays, a simple camera, and a background
- Producing a sphere
- Surface normals, multiple hittable objects
- Anti-aliasing
- Diffuse materials
- Metallic materials
- Dielectric materials
- Positionable Camera
- Depth-of-field blur
the-next-week
This is the second of three books in the "Ray Tracing in One Weekend Series" by Peter Shirley. Topics covered from beginning to end include:
- Motion Blur
- Bounding Volume Hierarchies
- Solid Textures
- Perlin Noise
- Image Texture Mapping
- Rectangles and Lights
- Instances
- Volumes
the-rest-of-your-life
The final book in the "Ray Tracing in One Weekend Series" by Peter Shirley. Topics covered from beginning to end include:
- A Simple Monte Carlo Program
- One Dimensional MC Integration
- MC Integration on the Sphere of Directions
- Light Scattering
- Importance Sampling Materials
- Generating Random Directions
- Orthonormal Bases
- Sampling Lights Directly
- Mixture Densities
- Some Architectural Decisions
- Cleaning Up PDF Management