Draws a triangle and saves it as a ppm image (with minimal "helper" methods).
See start of the vktriangle.cpp file on details how to compile and run.
Draws a triangle using a single vertex input and saves it as a ppm image (with minimal "helper" methods).
See start of the vktriangle_vertex.cpp file on details how to compile and run.
Compare to the previous one to see the differences.
Draws a triangle using a single vertex input on screen with GLFW and also saves it a frame to a ppm image (with minimal "helper" methods).
See start of the vktriangle_glfw.cpp file on details how to compile and run.
Compare to the previous one to see the differences.
Draws a triangle using a single vertex input and a uniform buffer on screen with GLFW and also saves a frame to a ppm image (with minimal "helper" methods).
See start of the vktriangle_descriptor.cpp file on details how to compile and run.
Compare to the previous one to see the differences.
Draws a triangle using a multiple subpasses on screen with GLFW.
See start of the vktriangle_subpass.cpp file on details how to compile and run.