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🐛 Hungry Wormy
is a retro game reincarnation implemented on top of SpriteKit framework for iOS
& macOS
.
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- Cross-platform:
macOS
&iOS
.tvOS
can be easily added as an update. Extendable
,data-driven
architecture: you can easily add a new level without any programming (well, almost 😄).- Six levels: from very trivial to insane difficulty level.
- Fully native implementation:
Swift
&SpriteKit
only. One external
dependency.
On iOS
all the controls are handled by swipe
gestures. There are 4 gestures for swipe up
, left
, down
and right
. You will get the haptic
feedback on the supported devices for when the direction
of the wormy
is changed. If you double swipe to a direction, the second swipe will be ignored.
On macOS
all the controls are handled by arrow
keys. There are 4 keys for turning to up ⬆️
, left ⬅️
, down ⬇️
and right ➡️
directions. If you double tap to a direction, the second one will be ignored. In order to pause/resume
the game you need to tap on escape
key.
The project currently has one dependency, which is device-kit framework.
There is a possibility to create new levels, almost without any programming. Let's get started:
5. Add a Cover
node, copy-paste the Pause
reference node and align everything as displayed in the following hierarchy:
In Assets/Scenes/macOS/MainMenuScene-macOS.sks
& Assets/Scenes/iOS/MainMenuScene-iOS.sks
files with custom User Data
key/value pair that conforms to the following scheme: levelName
:YourLevelName.sks
. Remember that you need to set the corresponding target membership
options in File Inspector
menu for each of the .sks
files.
You have written zero lines of code and added a new level to the game.
The game uses assets taken from kenney.nl that are published under CC0 1.0 Universal licence.
The project is available under MIT licence
device-kit framework is available under MIT licence