/BlurSpread

a little vvvv gamma patch for blurring spreads. for each indice takes a definable range of neighbour indices and calculates de average. the result is similar to a blur pixeleffect. its generic and should work on all valuetypes (floats, vectors) and colors. thanks a lot to gregsn for taking his time to show me how to do adaptive nodes.

Creative Commons Zero v1.0 UniversalCC0-1.0

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