Vulkan Programs written in C++ with no STL.
- CMake
- Windows 10/11
- Visual Studio 2022 (not strictly required, however it is my prefered development environment)
- Vulkan SDK (preferably a recent version)
- vcpkg (package manager for glfw, planning to remove this in the future)
Once you've cloned, change the CMAKE_PREFIX_PATH variable in the CMakeLists.txt file to match your vcpkg install. Assuming your cmake installation is already configured, you can run the build.bat file to build the project. The binaries as well as the required assets should be placed into a folder called binaries/.
- GLFW (planning to remove this in the future)